The first task given to me for my blog was to download and play two console based games, and then to answer questions about my experience of playing them.
The two games I chose were Colossal Cave Adventure and NetHack.
Colossal Cave Adventure
Q 1. Which elements of the game did you find enjoyable?
A. I found that the depth of this game was good- each situation you were given, you were allowed to write any answer you wished. This gave a good impression of the freedom within the game. This was creative and a good show of story depth.
Q 2. Which elements of the game did you not find enjoyable?
A. trying to find the right answer for each situation became mundane, as often the game wouldnt comprehend what I typed.
Q 3. For those elements of the game which you did not enjoy, why do you think the
game has been designed in this way?
A. by allowing the player to answer as they wished, it evaded the problems surrounding linear games. This gave the player a better gaming experience in terms of context and storyline, as it felt much more personal. The possibility of the developers not being able to customise the answers quite so interactively due to memory storage limitations may also have influenced the restrictions on which answers would be accepted.
Q 4. At the time this game was originally released why do you think it was so popular?
A. the creativity of this game outdid most of it's competitors, as it allowed the player to converse within the games atmosphere.
Q 5. How does the game attempt to compensate for the lack of graphics?
A. by having such freedom in answering and responding to situations, the game's lack of visual images was easily replaced by the imagination of the player. Scenes are described very in-depth, too, which gave a creative gaming experience.
Q 6. In terms of the ‘player experience’, does Colossal Cave Adventure offer any advantages over modern adventure games? Describe your views on this.
A. by focusing so much on the context, scenery and story, the game outdoes many popular mainstream games of today's generation, which are aimed at making lots of money with less effort and costs.
NetHack
Q 1. Which elements of the game did you find enjoyable?
A.this game introduced the idea of having a companion (a cat) which followed your movements and actions. This was probably a new idea at the time, which impressed me. The movement features in the game were impressive too, as they made playing feel more free and open-world. The character choices were semi good, too.
Q 2. Which elements of the game did you not find enjoyable?
A. lack of guidance wore me down whilst playing this game. Within just a short while I became bored and frustrated, as I had barely any explanation for why things had happened.
Q 3. For those elements of the game which you did not enjoy, why do you think the
game has been designed in this way?
A. the game assumes the player to explore and use initiative to reach each next stage, giving a different sense of achievement to that of a game guiding it's players.
Q 4. At the time this game was originally released why do you think it was so popular?
A. for it's time, the graphics used were impressive. The battles were interactive, and the game in general was fast-paced.
Q 5. Are there any elements of gameplay within NetHack which are not used in
modern role playing games? Describe your views on this.
A. not that I could tell.